Covenant & Rules

Community Covenant

Question about any section of the covenant, roleplay rules or acceptable races can be directed to Ethan Martingale in game at ozy9.resident

A. Management and Scope

The Covenant of Fox Hollow, as defined here, applies to all residents, visitors, guests and citizens of the sims of Fox Hollow. Ignorance or failure to read this Covenant and applicable Roleplay regulation as published on www.foxhollowsl.com is not an excuse for failure to abide by these regulations herein.

  1. Community Management reserves the right to amend, alter and otherwise modify this Covenant and other rules therein with or without appropriate notice to other parties in the community as deemed necessary.
  2. “Community Management” is hereby defined as the sim’s owner, Taissa Black (Shapeshifterr) and managers, moderators and other staff as officially appointed. An official, up to date staff list is located on the website or on our Discord.
  3. Blocking sim staff conducting official business is explicitly prohibited.

This Covenant and rules herein reserve the authority to regulate, establish, decertify and moderate official “Fox Hollow” groups, as defined below. No individual or group may create a “Fox Hollow” official group without permission from Community Management. An official list of certified Groups follows:

  • .:Fox Hollow:.
  • Fox Hollow Roleplay Group
  • Fox Hollow Crime Syndicate
  • Jasper County Sheriff’s Office
  • Fox Hollow Fire Department
  • Fox Hollow Government
  • Magnolia Spring’s Medical Center
  • Foxwood Public School
  • Fox Hollow Garden Collective
  • Metropolitan Police Department
  • Port Dominion Residents
  • Jasper County Emergency Services
  • Foxwood Academy

B. Rights of Sim Management

  1. Fox Hollow Management reserves the right to evict all residents without refunding any lindens upon violation of any of the rules listed inside Fox Hollow’s Covenant or Roleplay Rules
  2. Management has a final decision inside of all discipline that is not arguable at the time of issuance. All appeals must be submitted to its designated staff member for review stating the reasons and evidence to support your case.
  3. Management has the right to revoke all privileges, rights, and positions you may have acquired during your stay at Fox Hollow.
  4. All players on the sim must cooperate with staff instruction, failure to follow instructions that are not against sim policy  can and will result in discipline at the discretion of the staff.
  5. Estate Managers have the right to change the rules and policies list at any time. You understand it is your responsibility to remain current with our rules and regulations as they are posted and will be held accountable as such.

C. General Community Regulations

  1. Common Courtesy – While on Fox Hollow Sims, in Fox Hollow servers, and in Fox Hollow Groups players are expected to act and behave in ways that are courteous and respectful to others views. Players should avoid public statements (including group tags or avatars) that represent hateful, politically extreme, racist, homophobic, religiously zealous, or otherwise potentially offensive views.
  2. Within all Fox Hollow community locations, including, but not limited to, In-world sims, official groups as defined above, community Discord, websites, etcetera, visitors and citizens are expected to be courteous and respectful to others at all times. This includes asking others for Lindens, gifts, etc.
  3. Due to privacy regulations, staff is generally unable to generally administer private chats between two members. Use block functions instead. If the private chats are considered to violate community covenant, exceptions may be enacted.
  4. Any public chat, voice, etc posted in a public Fox Hollow channel, regardless of location, may be used by Community Management in the investigation of complaints, reports, etc.
    Recruitment for other communities, including other Second Life Communities and other general communities, is not permitted in public chats without Management approval. Talking in private messages is not regulated, though simply going down user-lists to spam recruitment messages will not be tolerated.
  5. All issues should be escalated through the appropriate chain of command, i.e, to a Moderator first, then managers, then owners. Please do not immediately message community managers with an issue that can be resolved by a moderator.
    Anyone within the regions of Fox Hollow is found to be caught poaching, i.e. representing another establishment by offering jobs, rentals, etc. that can result in a ban. If members of Fox Hollow are found to be caught going to other sims poaching members for Fox Hollow, that can also be banned. This is decided on a case by case basis.
  6. Sim administration has a right to enter private parcels in the performance of their official staff duties with notification to the renter.

D. Property Regulations

  1. Within the sims of Fox Hollow, various residential and commercial properties may be rented. The ability for individual users to rent these areas is a privilege, not a right, and it may be denied by Community Management as needed.
  2. Rent is subject to change based on sim prices and cost values, dependent on the deal made between fox hollow and the tenant.
  3. Community Management attempts to ensure individual rentals have their own “parcel” for privacy, however due to various factors this may not always be possible. If the property does not already have a parcel, generally, we will be unable to make one for you.
  4. “House Swapping”, aka swapping out the existing house or business for a custom model provided by a user, is generally allowed, but may be denied on a case-by-case basis for reasons such as extreme Land Impact, or not fitting the area. For example, a sprawling post-modern house would generally not be approved in Fpxwood as the historic side of town. Check with Community Management before buying any houses. No refunds will be offered if your custom building is denied. And a minimum of 3 weeks tier must be on the box for your rental.
  5. As a Roleplay community, ban orbs and the like are not permitted.
  6. All businesses are always IC and must contain some form of IC business.
  7. Houses are assumed IC without a sign specifically marking them as OOC areas. These homes cannot be used for passive OR active crime. If crime is being committed within the property and there is an OOC sign out front, the crime voids the OOC sign and the house can be considered IC.
  8. Real Estate Management reserves rights to evict a resident if a home is deemed to be abandoned. Abandonment is defined as little to no furniture in home, lack of response from the renter and clearly abandoned state of property and or 5 days with no furniture and no use.
  9. Renters will not rez anything that will disrupt neighbors, such as loud music on non-parcelled land, obnoxious objects, etc. This will be handled IC if it is part of a roleplay.
  10. Properties may not contain military installations, police forces, brothels, extremist groups, and/or generally anything that would not fit in a rural North Carolina town in 2020, such as futuristic stores or sci-fi items. If you do not know if you’d fit in one of these categories, ask a manager before you buy.
  11. As a general rule, refunds will not be offered for property rentals. Individual cases may differ depending on the circumstance.

E. On-sim rules, generalized.

  1. All public areas on Fox Hollow Sims are explicitly considered In Character areas. Use of the Fox Hollow Observer/OOC tag will render an individual player OOC, however, this only counts if the user is not in a vehicle.
    1. Vehicles are always IC, and as such do not require immediate player consent for theft. A vehicle being unlocked/able to be stolen scriptwise should be interpreted as able to be stolen.
  2. Gesture spamming, emote spamming, incessant shouting and other disturbances will not be tolerated in public areas.
  3. Child Avatars are allowed on sim, provided they do not engage in adult content and do not enter adult areas (see below)
  4. Fox Hollow Community Sims have a “Moderate” tag. As a general rule, players must abide by the regulations set forth under this Moderate tag in Linden Lab’s rules and terms of service. Certain areas may individually be set to an “Adult” rating. Child avatars are not permitted in these areas.
  5. Voice Chat is disabled in all sims and only permitted on private parcels. Voice chat is not to be used to roleplay at any time and is not a requirement.
  6. Flying is not permitted by anyone except sim staff in the performance of their duties. This includes no flying with planes, helicopters, etc and should not be rezzed on sim unless by Public Service departments with permission from Department Heads/Management Staff.
  7. There is no set “limit” for rezzed items, or script useage. Staff will generally be lenient, however staff reserve the right to ask a user to stop if it becomes an issue. Further punishment may be indicated if the user either refuses to reply or is obviously griefing.
  8. County positions, such as Law Enforcement, Paramedics, Firefighters, Judges, etc, are decided by the respective group leaders as defined in Section 1.3. Individual players may not claim to be any of those groups falsely, or as military/federal personnel and other select groups such as foreign diplomats or celebrities, without management permission. Individuals who do this may be ICly interpreted as impersonating those groups.
    1. Exception to this rule are various off-sim “Mutual Aid” groups as called by the appropriate on-sim group.Out of Character chat should be kept to brackets during scenes ((OOC Text here))
  9. Playable intelligent characters may be either humans or anthros/furries.
  10. All Characters must have realistic dimensions and strengths. 12 foot tall superhumans will not be accepted.
  11. Anthros/Furries must have realistic dimensions, strengths, weaknesses, and vulnerabilities comparable to those of a human. Anthros/Furries must be based on a species currently on modern day Earth, though color variations are generally accepted. Half Furries are acceptable.
  12. Ferals are acceptable as non-speaking animals. Shapeshifters, fantasy creatures, magic users, vampires, etc are not permitted at this time.
  13. “Camming” other players consistently is not permitted, particularly on private land and in adult rated areas. Staff Members are exempt from this rule only in the performance of official duties.
  14. No HUDs that attack, bite or cause damage to other players in other systems unless its approved by staff. If this HUD is found to be causing disturbances, this will result in perma ban.
  15. Fox Hollow Sim Management reserves the right to use chat transcripts, that were sent in: local, IM’s Directly with Staff & Players or Staff & Staff for the use of investigation into issues reported to the sim management themselves, as a business we promise that these transcripts are not shared outside of Sim Management, and parties involved.

F. Roleplay Rules & Housekeeping

  1. The Community Roleplay Rules can be found here. These should be implied to have the same jurisdiction as any other section of the Covenant.
  2. Sim Management reserves the right to change, edit, and add any rules they deem needed. Notice will be provided to players when such changes are made.

Fox Hollow Community Roleplay Rules

A. Roleplay Definitions (Alphabetical) 

  1. Alternative Characters – Alternative Characters, colloquially known as “alts” may be used to further your RP. A titler or some kind of form to differentiate them from your main character is required. Your alternative characters and your main character should generally limit interaction where possible. Do not use alternative characters in any way that would give yourself an advantage, such as multi-client logging alts to give yourself a security detail.
    1. An example would be Johnny punching Jack in the jaw with his robotic arm and immediately knocking him out without Jack being able to respond to the action. Both the robotic arm with superhuman strength and not giving Jack the ability to respond would constitute Powergame.
  2. Child Character – A child character is any character under the RP age (NOT Second Life age) of 18. Rules vary depending on age group, as defined in Section D.
  3. In Character – Conversation, information etc obtained by your character during interaction with other players’ characters. This information can be used by your character.
  4. Metagaming – The act of using information obtained out of character in character. For example, if someone messages you on Discord saying to help them because they’re being robbed in Forgotten Sea, your character arriving to save them would be Metagame unless they had also been informed In Character of the robbery.
  5. Non-Player Character (NPC): A Non-Player character or NPC is any character in the RP not controlled by a player. NPC’s are most commonly random bystanders who can be used to call 911, man a store, etc. NPC’s are permissable so long as they act to aid a player in their RP, and not to initiate the RP. For example, a NPC bodyguard is okay if your character’s backstory permits it, but that bodyguard should only be acting defensively. Consent rule applies and players can elect not to RP with your NPC’s if they deem its unreasonable.
  6. Out of Character – Conversation, information, etc obtained as you, the player. This is information your character won’t know.
  7. Powergaming/”Godmod” – Powergaming, otherwise known as Godmod in some circles, is the act of forcing your actions on another player. This includes acting on other players and not giving them a chance to respond, or having unrealistic character attributes that makes acting against your character impractical/impossibile.
  8. Roleplay – Roleplay is the simple act of playing a character in the world that is Fox Hollow, and interacting with other characters. Please note while other people are controlling other characters, these actions are their characters, not their own. Just because someone’s character is rude to your character doesn’t mean that that person is trying to be rude to you.
  9. Voiding Roleplay – The act of through consent or admin intervention disregarding a roleplay and making its outcome non-canon, thus the ‘void’ in voiding.

B. Ground Rules

  1. All Roleplay takes place within the context of Jasper County in the State of North Carolina within the contemporary United States in 2020. Character backstories, technology, etc should reflect this. Sci-fi, fantasy, and medieval character backstories (to name a few) will not be considered canon.
  2. Consensual Roleplay – All roleplay between parties should be consensual in nature. This is either through direct consent or implied consent via multiple consecutive posts of interaction with another player.
    1. Moving to void a roleplay because the roleplay isn’t going in your direction, such as trying to void a police pursuit after you’re caught or trying to void a RP where your character is kidnapped by the mob purely because the RP isn’t going your way isn’t permitted. Try and work out an amicable solution with the other party before involving staff.
  3. Roleplay can only be voided with consent of all involved parties, or a staff ruling regarding a potential or actual rules violation.
  4. All actions by characters should not override the fact that Fox Hollow is a moderate sim. Crime is permissible and encouraged, but especially gruesome scenes may be asked to be tuned down for the wider audience.
  5. Taking In Character Attitudes Out of Character – People play characters. These characters may not always agree with other characters. Please keep in mind that character’s actions against you do not and should not perpetrate any issues with you as a person, or out of character. Please do not direct such complaints to staff unless you suspect another rule is being broken. They should be handled in character.
  6. Real World Events: While based in the contemporary United States, we are aware that many come to SL for escapism from current real world events and tragedies. Most people on SL do not want to roleplay the current ongoing COVID-19 pandemic, for example. This is a touchy subject all around as it’s hard to roleplay a small town in the U.S without acknowledging these events, but we ask you be mindful that others may not want to roleplay them.
  7. Fox Hollow identifies as a “Heavy” roleplay sim, though we try to be open to all players and backgrounds. There is no set rule on what defines “Heavy” roleplay, however we do ask all players to use proper punctuation, grammar, and spelling in roleplay. Emoji and smiley faces, for example, shouldn’t be used in RP scenes.
    1. Gestures, generally, have no place in serious RP scenes. If you are asked to stop using gestures by anyone in the RP, please do so.
  8. Roleplaying Injuries – Characters are expected to roleplay injuries, mental and physical, to completion of the RP with hospital staff or otherwise. Hospital staff or EMS must consent to voiding continued roleplay of injuries. Both parties may agree to speed up the recovery process to avoid anyone being in a wheelchair for 6 months, but it should not be completely voided without consent.
    1. Characters can not “NPC” check-out of the hospital, or jail, for that matter. This requires interaction with the appropriate agency.
  9. Character Kills (CK) – Character’s may, generally, only be killed off with the consent of the player controlling the character. Sometimes your own actions can count as that consent though, such as committing a string of murders then getting caught by police will generally be construed as your character’s looking at life in prison.
    1. Expectations in terms of consequences and death/injury are best discussed with the other parties in the RP so everyone is on the same page. Generally, though, staff won’t force outcomes on a character unless they acted extremely recklessly then tried to scrape off with minimal or no injury.
  10. Special Characters – Players should not play characters that are real-world celebrities such as major politicians, celebrities, etc. Players should also avoid creating “Mary Sue”-like characters who have an exceptionally ludicrous or unreasonable backstory for our setting. Such characters include things like special forces characters, current or ex-spies, astronauts, MMA fighters, ultra-rich characters etc. These rules keep a fair play environment for all and avoid several ‘overpowered’ characters from controlling the RP. If you insist on playing a character with a background or abilities in this category, consult with RP moderation first.

C. Child Characters

    1. Child avatars should not be performing unrealistic actions for their age group. Toddlers should not realistically be surviving in the wilderness and babies should not be driving around public roads in toy cars. If you want to roam town and relax, please use a OOC tag and be courteous to others roleplay.
    2. Child avatars under RP age 13 should not be committing major crimes such as grand theft auto and arson without a very good reason and ideally staff permission. Common sense applies; Stealing your parents car at age 12 is reasonable, setting buildings on fire and lockpicking and stealing other people’s cars at age 8-12 not so much. Capitol crimes like attempted murder and murder should not be committed by any child avatar under age 16.
    3. Child injury, trauma, and death is a very touchy subject with most. Please ensure you have explicit permission from all involved (including first responders) before roleplaying injuring a young child in any substantial way, or involving them in grotesque or dramatic criminal RP such as interjecting a child avatar into a shootout.
    4. Child avatars under RP age 10 should not be out in public without some form of NPC or player guardian. Special events such as a child running away may be approved on a case-by-case basis by roleplay staff. The guardian if NPC’d should act in the best interest of the child and not let the child commit any crimes or questionable activities.
    5. Other players may ask a child avatar OOcly to leave a gruesome or uncomfortable RP such as a major crime scene. Having child avatars there can be troublesome to some RPers and this should be respected by the child avatar.

Playable Species/Races

Fox Hollow allows semi-realistic furries, half furries, ferals, and humans. All non-feral characters must have two arms, two legs, and semi-realistic proportions. No magic users, this is a Modern Community

!NOTE!

If you ever want to change your race, this is equivalent to changing your character. You may, but you must wait at least 2 weeks after changing before you even consider doing so again. You must also provide a reason as to why you are doing or rp your character’s leave/death.

Furries

  1. Furries/Scalies should represent real-world Earth species and minimalize fantasy elements.
  2. Furries are typically played as having human-ish internal organs and functioning, but we do roleplay furries/scalies as their actual species, not as ‘humans in a costume’.
  3. Furry Hybrids are also allowed as long as they don’t cross more than 2 species (Ex: cabbits, cat-dogs, exc.)

Half Furries

  1. Half furries are humans with animal characteristics, such as cat ears, fox tails, or scales
  2. They’re usually roleplayed as either hybrids/mixed, or somehow modified/cosmetic.

Humans

  1. Humans are obviously allowed provided they’re within realistic dimensions.
  2. This includes realistic sizing of body parts.

Ferals

  1. Animals of realistic size and proportion that are acceptable for the environment.
  2. Ferals cannot talk, reason, or act like humans

Fantasy Elemants (Elves, Vampires, etc)

  1. We don’t allow fantasy elements or magicks as a modern community. However, Elf/Vampiric body parts are fine. You just may be asked to roleplay for example elf ears as a cosmetic or modification.

Crime & Jail rules

 

A. Crime & Police

  1. Fox Hollow is a roleplay sim in a modern town. Crime happens. Civilian characters when IC should not be immune to being victims of a crime, but in specific circumstances can ask not to be approached by criminals such as being uncomfortable with the RP topic.
  2. Criminals should be realistic in their actions and RP. Including having realistic reasons for becoming a criminal. Rich characters generally would require a very good reason for turning to a life of crime when they already have anything they can reasonably want. Turning to crime is generally a last resort for the downtrodden.
  3. Police/Government Corruption is permitted as long as the public safety manager is made aware of it OOCly. It should be within reason; cutting deals now and then for friends or mob bosses is OK, kidnapping people for the mob likely not so much.
  4. Heads of departments, such as the Sheriff, Mayor, Chief Justice and District Attorney should not be corrupt.
  5. Criminals for a life of crime can face consequences, such as lengthy prison terms and even character death. Their actions should be realistic in reflecting this and fearing the consequences.
  6. Major events such as bank robberies, explosions, and fires on/in major public buildings such as the sheriff’s office, court house, hospital, etc require administrative permission before continuing to ensure an adequate response can happen.
  7. Crimes against a person’s property (House or business) require OOC consent, including setting OOC or IC fire. This can be from a “Yes roleplay” sign (Inferred consent) or a direct permission (Direct consent)
  8. All crime must be actual; We don’t arrest people because “I want arrested”, you need to commit an actual crime in Fox Hollow. Special circumstances such as outstanding warrants, wanted in another jurisdiction, may be considered on a case by case basis.

B. Jail Out of Character Rules

The following are OOC rules that may require admin intervention if you violate.

  1. Fox Hollow operates the Rooftop Correctional Facility (RTCF) on top of the Jasper County/Port Dominion City-County building in the Dominion sim. Primary jail responsibility falls to the Jasper County Sheriff’s Office, though this is shared with the Port Dominion Metropolitan Police.
  2. The following RP activities are expressly prohibited in the jail out of respect for other players (Most of the jail complex is within chat range of the public city-county building)
    1. Sexual assault of any kind (Cat calling or other roughhousing may not automatically fall into this category as it is typically expected in a prison environment, but there’s a clear line that shouldn’t be crossed)
    2. Torture
    3. Extreme violence (Beat downs and violence are fine, graphically detailing ripping someone’s fingers off isn’t)
    4. Toilet/shower anything. No one wants to read a /me of you using the toilet when 20 people are roleplaying downstairs.
    5. Any troll like /me’s clearly intent on distracting other roleplayers. Be mindful the jail sits on top of a very popular civilian/public safety roleplay area.
    6. If you must roleplay any of the above between OOCly consenting parties in the jail, take it to IM’s for the roleplay.
  3. It should always be assumed there are at least two NPC deputies on duty in the jail at all times, who will react accordingly to violence or etc. Use the inmate pagers in the jail to request real deputies/officers if a situation requires it.
  4. The NPC deputies will let people out of their cells for recreation time, food, etc. This is pretty liberal; feel free to walk around the jail block, rec yard, etc for roleplay. You are not confined to your cell unless you’re a specific security risk, and you’ll be informed if you qualify there. However be mindful “free roam” is a privilege that deputies/officers can and will revoke if exploited and confine you to your cell.
  5. Payphones are available with your phone call before booking and the payphones in the jail area. These phones are recorded and you must hand over chat logs of any IC conversations if requested.
    1. Collect Call Payphone Prompt (Should open up payphone-based conversations with this for immersion)
      1. This is a collect call from Jasper County, North Carolina’s Rooftop Correctional Facility, Inmate (INSERT INMATE NAME). Please press 1 to accept the charges and this phone call. If you do not wish to receive phone calls from this inmate, press 2 to be placed on this inmate’s no-call list.
  6. Most people in the jail are pre-trial, awaiting bail of some kind. Here’s the rules for bail:
    1. Any arrest for a Misdemeanor (i.e, Drunk Driving) without a warrant can automatically get bail from a NPC judge. You just say you want to bail out, the arresting officer gives you a RP money amount, and you can bail out there or RP in jail until trial.
    2. Any arrest for a Felony, or any arrest based on an arrest warrant regardless of felony or misdemeanor requires a judge to approve bail. This may be automatic; you’ll be notified of the amount, or in more serious cases may require a bail hearing. The courts system will work with you on this.
    3. Bail may be denied in certain circumstances, for example, violent felons may be denied bail, and flight risks may be denied bail. For example, non Fox Hollow residents may be denied bail since you may flee the county to avoid trial if you’re released.
  7. When sentenced, you may be sentenced to serve time or released on time served depending on the severity of the charges
  8. RP Jail Sentences are divided down in the following formula. One year IC = one day OOC someone sentenced to 7 years in prison ICly, this is 7 days OOCly. This does not apply to people in jail pending i.e bail hearings who should be counted in real time:
    1. 2 IRL Hours = 1 IC Month
    2. 24 IRL Hours = 1 IC Year
  9. Players are expected to reasonably age their characters as is feasible for prison/jail sentences. Someone who was convicted to 10 years when they are 19 years old should not be 19 years old when they leave jail.

C. Jail In-Character Rules

This is just a list of IC Jail policies/rules that can land you in trouble with authorities for violating.

  1. Physical Contact Prohibited – Inmates will not make physical contact with other inmates or deputies/officers unless specifically instructed to do so by officers. This includes no fighting, no touching, and no romantic gestures, even among consensual partners.
    1. Contact sports (such as the basketball hoops on the rooftop) may be exempted from the no-contact rule, but participating in these activities is a privilege that can be revoked.
  2. Follow All Directives – Inmates will follow all lawful commands from any law enforcement officer on the block. Inmates should follow these commands without insult, undue question, or disobedience.
  3. Gang Affiliation Prohibited – Inmates will not associate with, identify with, or meet as part of any gang affiliated groups or organizations.
  4. Visitation – Inmates are allowed unlimited phone calls in the cell block as a privilege, but this can be revoked for poor behavior. Physical visitation with family or friends is also a privilege that can be revoked; the only visitation a inmate is entitled to is with legal counsel.
  5. Respect – Inmates shall respect officers and other inmates at all times, including no insults, swearing at, offensive gestures, racist or misogynistic remarks, among others.
  6. Obey All Laws – Even if you’re in jail, you still need to follow all the laws of the street in addition to the jail’s policies.
  7. Punishments for poor behavior can include, but not limited to:
    1. Restricted to cell. The county is not obligated to provide any recreational time outside of your cell, and can revoke this for poor behavior.
    2. Restricted visitation. The county can revoke all visitation, mail, and phone calls for poor behavior with the only exemption of legal consultation.
    3. Administrative Segregation. For more severe punishments inmates may be placed in a cell 24/7 for a fixed amount of time with no contact with other inmates.

Aviation Rules

 

  1. You must be appropriately certified to pilot aircraft within Fox Hollow, within the restrictions associated with their licensing level.
    1. Licensing violations will result in IC repercussions, or in severe/repeated violations, the immediate return of your aircraft.
  2. Roleplays involving the theft, destruction, disruption, or interruption of aircraft or flight operations must be approved by the Public Safety Manager (PSM).
  3. Roleplays involving aircraft accidents or serious incidents must be approved by the Public Safety Manager, and pre-planned with the appropriate emergency services agency.
  4. In the case of an accidental collision, or if the aircraft becomes unflyable, the flight is considered void and the aircraft must be immediately returned.
    1. If the collision does not cause disruption to roleplay, other flights, or OOC events, the collision does not need to be reported.
    2. If the collision causes disruption to roleplay, other flights, or OOC events, the collision must be reported to the Flight Administrator, along with an online Roleplay Moderator, or the Public Safety Manager.
  5. The use of aircraft to intentionally harass or annoy players/renters is strictly forbidden, and may result in the removal of your license.
  6. Pilots may not linger/hover around or over private parcels without reason.
  7. Pilots may not fly below 110 meters (360 feet) ASL, unless landing/taking off, or if specific job requirements mandates it (Loading/Unloading cargo, rescue operations, etc.) Pilots are requested to maintain 90 meters (295 feet) AGL whenever possible.
  8. Pilots must maintain a minimum separation of 20 meters from other aircraft in flight.
  9. Aerobatics are permitted, but must not take place below 150 meters (492 feet) ASL, and must not be conducted over populated areas. Exceptions to this rule may be made on a case by case basis by flight administrator Zoe Komarov (sierra.komarov)
  10. Combat aircraft are not permitted without approval from the Public Safety Manager.
  11. Scripts for slung cargo must be previously approved by the Flight Administrator, and must meet the following requirements:
    1. Must be operable across sim borders
    2. Must not permit unrealistic slung loads without hindrance to flight performance
    3. Must not easily become detached from the aircraft
    4. Must not negatively impact sim performance
  12. Aircraft must be of realistic design and timeframe.
  13. Pilots must reasonably limit how often they switch aircraft type. (ie. A pilot who completed their checkride in a fixed wing aircraft would not reasonably fly a rotorcraft the next day).
  14. It is forbidden to fire any type of weapon at aircraft in flight.
  15. All pilots in flight must wear the free Shergood Aviation Transponder Hud, which must be appropriately configured with aircraft and flight details. This is not required if the aircraft is already configured with a Shergood Aviation compatible transponder.
    1. ELT and Squawk Code usage must be responsibly used. Repeated abuse of the system may result in the revocation of your flight license.
    2. To obtain the Shergood Transponder Hud, click here! It’s free!