Notes


Question about any section of the covenant, roleplay rules or acceptable races can be directed to Community Engagement and Project Manager Jacob Fear in world via dark.nebula or by making a ticket on our discord server in the #administration-requests channel, by reacting to the General Support Section(Top most message in that channel)

A. Management and Scope

The Covenant of Fox Hollow, as defined here, applies to all residents, visitors, guests and citizens of the sims of Fox Hollow. Ignorance or failure to read this Covenant and applicable Roleplay regulation as published on www.foxhollowsl.com is not an excuse for failure to abide by these regulations herein.

  1. Community Management reserves the right to amend, alter and otherwise modify this Covenant and other rules therein with or without appropriate notice to other parties in the community as deemed necessary.
  2. “Community Management” is hereby defined as the sim’s owners, Taissa Black (Shapeshifterr) and Alice Fear(creepypastel.cloud) and managers, moderators and other staff as officially appointed. An official, up to date staff list is located on the website or on our Discord.
  3. Blocking sim staff conducting official business is explicitly prohibited.

This Covenant and rules herein reserve the authority to regulate, establish, decertify and moderate official “Fox Hollow” groups, as defined below. No individual or group may create a “Fox Hollow” official group without permission from Community Management. An official list of certified Groups follows:

  • .:Fox Hollow:.
  • Fox Hollow Roleplay Group
  • Fox Hollow Crime Syndicate
  • Jasper County Sheriff’s Office
  • Fox Hollow Fire Department
  • Fox Hollow Government
  • Magnolia Spring’s Medical Center
  • Fox Hollow Garden Collective
  • Metropolitan Police Department
  • Port Dominion Residents
  • Foxwood Academy

B. Rights of Sim Management

  1. Fox Hollow Management reserves the right to evict all residents without refunding any lindens upon violation of any of the rules listed inside Fox Hollow’s Covenant or Roleplay Rules
  2. Management has a final decision inside of all discipline that is not arguable at the time of issuance. All appeals must be submitted to its designated staff member for review stating the reasons and evidence to support your case.
  3. Management has the right to revoke all privileges, rights, and positions you may have acquired during your stay at Fox Hollow.
  4. All players on the sim must cooperate with staff instruction, failure to follow instructions that are not against sim policy  can and will result in discipline at the discretion of the staff.
  5. Estate Managers have the right to change the rules and policies list at any time. You understand it is your responsibility to remain current with our rules and regulations as they are posted and will be held accountable as such.

C. General Community Regulations

  1. Common Courtesy – While on Fox Hollow Sims, in Fox Hollow servers, and in Fox Hollow Groups players are expected to act and behave in ways that are courteous and respectful to others views. Players should avoid public statements (including group tags or avatars) that represent hateful, politically extreme, racist, homophobic, religiously zealous, or otherwise potentially offensive views.
  2. Within all Fox Hollow community locations, including, but not limited to, In-world sims, official groups as defined above, community Discord, websites, etcetera, visitors and citizens are expected to be courteous and respectful to others at all times. This includes asking others for Lindens, gifts, etc.
  3. Due to privacy regulations, staff is generally unable to generally administer private chats between two members. Use block functions instead. If the private chats are considered to violate community covenant, exceptions may be enacted.
  4. Any public chat, voice, etc posted in a public Fox Hollow channel, regardless of location, may be used by Community Management in the investigation of complaints, reports, etc.
    Recruitment for other communities, including other Second Life Communities and other general communities, is not permitted in public chats without Management approval. Talking in private messages is not regulated, though simply going down user-lists to spam recruitment messages will not be tolerated.
  5. All issues should be escalated through the appropriate chain of command, i.e, to a Moderator first, then managers, then owners. Please do not immediately message community managers with an issue that can be resolved by a moderator.
    Anyone within the regions of Fox Hollow is found to be caught poaching, i.e. representing another establishment by offering jobs, rentals, etc. that can result in a ban. If members of Fox Hollow are found to be caught going to other sims poaching members for Fox Hollow, that can also be banned. This is decided on a case by case basis.
  6. Sim administration has a right to enter private parcels in the performance of their official staff duties with notification to the renter.

D. Property Regulations

  1. Within the sims of Fox Hollow, various residential and commercial properties may be rented. The ability for individual users to rent these areas is a privilege, not a right, and it may be denied by Community Management as needed.
  2. Rent is subject to change based on sim prices and cost values, dependent on the deal made between fox hollow and the tenant.
  3. Community Management attempts to ensure individual rentals have their own “parcel” for privacy, however due to various factors this may not always be possible. If the property does not already have a parcel, generally, we will be unable to make one for you.
  4. “House Swapping”, aka swapping out the existing house or business for a custom model provided by a user, is generally allowed, but may be denied on a case-by-case basis for reasons such as extreme Land Impact, or not fitting the area. For example, a sprawling post-modern house would generally not be approved in Fpxwood as the historic side of town. Check with Community Management before buying any houses. No refunds will be offered if your custom building is denied. And a minimum of 3 weeks tier must be on the box for your rental.
  5. As a Roleplay community, ban orbs and the like are not permitted.
  6. All businesses are always IC and must contain some form of IC business.
  7. Houses are assumed IC without a sign specifically marking them as OOC areas. These homes cannot be used for passive OR active crime. If crime is being committed within the property and there is an OOC sign out front, the crime voids the OOC sign and the house can be considered IC.
  8. Real Estate Management reserves rights to evict a resident if a home is deemed to be abandoned. Abandonment is defined as little to no furniture in home, lack of response from the renter and clearly abandoned state of property and or 5 days with no furniture and no use.
  9. Renters will not rez anything that will disrupt neighbors, such as loud music on non-parcelled land, obnoxious objects, etc. This will be handled IC if it is part of a roleplay.
  10. Properties may not contain military installations, police forces, brothels, extremist groups, and/or generally anything that would not fit in a rural North Carolina town in 2020, such as futuristic stores or sci-fi items. If you do not know if you’d fit in one of these categories, ask a manager before you buy.
  11. As a general rule, refunds will not be offered for property rentals. Individual cases may differ depending on the circumstance.

E. On-sim rules, generalized.

  1. All public areas on Fox Hollow Sims are explicitly considered In Character areas. Use of the Fox Hollow Observer/OOC tag will render an individual player OOC, however, this only counts if the user is not in a vehicle.
  2. Rezzed driveable vehicles are deemed In Character by default:
    1. Individual players may enter a vehicle and drive OOCly with an OOC group tag or item tag. If you need one, ask in group chat and someone can provide one. OOC tags are also available at the Welcome Center in Hickory Creek
    2. OOC vehicles must follow all traffic laws to  the best of their ability; doing 70mph through town and claiming you’re OOC is not acceptable and will be dealt with by staff. Be courteous of IC drivers. Player characters under the age of 15 should not be driving motor vehicles IC or OOC.
    3. IC and OOC vehicles approaching a road blocked due to a roleplay may, while staying courteous to the ongoing RP, edit their vehicle around the RP to avoid being blocked for an extended period. For example editing your vehicle around a vehicle accident to avoid being stuck behind it for a period of time.
    4. Vacant vehicles remain IC and are open to things like theft RP if unlocked.
  3. Gesture spamming, emote spamming, incessant shouting and other disturbances will not be tolerated in public areas.
  4. Child Avatars are allowed on sim, provided they do not engage in adult content and do not enter adult areas (see below)
  5. Fox Hollow Community Sims have a “Moderate” tag. As a general rule, players must abide by the regulations set forth under this Moderate tag in Linden Lab’s rules and terms of service. Certain areas may individually be set to an “Adult” rating. Child avatars are not permitted in these areas.
  6. Voice Chat is disabled in all sims and only permitted on private parcels. Voice chat is not to be used to roleplay at any time and is not a requirement.
  7. Flying is not permitted by anyone except sim staff in the performance of their duties. Flying with planes, helicopters, etc and should not be rezzed on sim unless by Public Service departments with permission from Department Heads/Management Staff or by persons issued a license pursuant to the Aviation Rules found in this Document.
  8. There is no set “limit” for rezzed items, or script useage. Staff will generally be lenient, however staff reserve the right to ask a user to stop if it becomes an issue. Further punishment may be indicated if the user either refuses to reply or is obviously griefing.
  9. County positions, such as Law Enforcement, Paramedics, Firefighters, Judges, etc, are decided by the respective group leaders as defined in Section 1.3. Individual players may not claim to be any of those groups falsely, or as military/federal personnel and other select groups such as foreign diplomats or celebrities, without management permission. Individuals who do this may be ICly interpreted as impersonating those groups.
    1. Exception to this rule are various off-sim “Mutual Aid” groups as called by the appropriate on-sim group.Out of Character chat should be kept to brackets during scenes ((OOC Text here))
  10. Playable intelligent characters may be either humans or anthros/furries.
  11. All Characters must have realistic dimensions and strengths. 12 foot tall superhumans will not be accepted.
  12. Anthros/Furries must have realistic dimensions, strengths, weaknesses, and vulnerabilities comparable to those of a human. Anthros/Furries must be based on a species currently on modern day Earth, though color variations are generally accepted. Half Furries are acceptable.
  13. Ferals are acceptable as non-speaking animals. Shapeshifters, fantasy creatures, magic users, vampires, etc are not permitted at this time.
  14. “Camming” other players consistently is not permitted, particularly on private land and in adult rated areas. Staff Members are exempt from this rule only in the performance of official duties.
  15. No HUDs that attack, bite or cause damage to other players in other systems unless its approved by staff. If this HUD is found to be causing disturbances, this will result in perma ban.
  16. Fox Hollow Sim Management reserves the right to use chat transcripts, that were sent in: local, IM’s Directly with Staff & Players or Staff & Staff for the use of investigation into issues reported to the sim management themselves, as a business we promise that these transcripts are not shared outside of Sim Management, and parties involved.

F. Roleplay Rules & Housekeeping

  1. The Community Roleplay Rules can be found here. These should be implied to have the same jurisdiction as any other section of the Covenant.
  2. Sim Management reserves the right to change, edit, and add any rules they deem needed. Notice will be provided to players when such changes are made.